Regarding combat, Live a Live is very clever. Combat in Live a Live is the same… but different. I do wish the ending had been a little shorter, and a little tighter in that regard as unfortunately it lacked an explosive climax to the narrative. If you’re a fan of RPGs, as I am, you’ll stick with it. Similarly, the grind can be tiresome (and in these cases, I often jumped into the present day for a Street Fighter-styled break!). Thankfully, you can skip these, but it does mean you might miss some key dialogue. On occasion, the animations are interesting or amusing enough for this to be ok, but for the most part, it spoils the flow. ![]() Unfortunately, and maybe this is a trend of its era, cutscenes are often dragged out unnecessarily with large gaps before the next piece of dialogue just so the NPC can move slightly to the left. This all feels very traditional for any RPG game. There are crafting mechanisms, dialogue, side-quests, mini-games, and more to explore – along with a basic leveling-up system that in most cases unlocks new abilities.
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